
The simple version
The throne gets fed
Voidking starts a little soft. At the start of each fight, every ally next to him gives him a permanent gift based on what they are. Tanks give HP. Fighters give Attack. Mages give Power. Marksmen give Attack Speed. Star him and each gift gets bigger. A 3-star Voidking takes those gifts into legendary size. The ability lists Passive and Active apart, names how much each neighbor gives, and shows the total he has collected.
Magnetic Remover is now Extractor
Same tool. New name, new icon. Drop it on a champion to pull every item back to your bench, but only if the tray has room. You still get one at the start of every stage. Extras stack on one seat with a tiny number. You still cannot use it while a fight is running.
Items arrive as treasure chests
When you earn an item, even from draft, it lands as a chest somewhere on your arena. Walk over it and the item pops out and slides into your tray. A full tray leaves the chest where it is. Chests stay on your board when you visit someone else. Sell a champion with no tray room and those items become chests too. Killing a creep pops treasure out of it: a chest or gold coins that bounce and stand. Walk over the coins, or they fly to your companion right before the portal home.
A store, and two wallets
There is a Store in the header. Coins still come from finishing games and still buy flags and arenas. Cores are a second wallet for things you pay for. You cannot earn cores by playing. Core packs and a season pass sit on the page as coming soon.
Voidking was a five-gold body that slammed the front the moment you bought him. That is a boring legendary. He is a hungry throne now. Park people next to him and he keeps a bit of what they are, fight after fight. A fresh Voidking is weaker. A Voidking who sat in a packed front gets scary.
The slam is the same idea: bite everyone next to him, heal for each one, stun the weakest. The numbers on a new 1-star and 2-star are lower. The court is how he grows.
The magnet that pulls items off a champion is now called Extractor. Same job. New name and a new claw icon. You still get one at the start of every stage. If you have more than one, they share a seat and show a tiny number. You still cannot use it while a fight is running, or when the tray has no room for the items coming off.
Items you earn no longer jump straight into the tray. They sit on your arena as treasure chests, in random spots you walk to. Walk over a chest to open it. The piece pops out and slides into a free seat. If every seat is taken the chest waits. Visit another arena and your chests stay home. Sell a champion into a full tray and the leftovers become chests instead of vanishing. Every creep you kill drops something. Some pop a chest. The rest spill gold coins that bounce and stand upright. Walk over a coin to bank it. Coins you leave on the board fly to your companion right before the portal home.
The header has a Store. Coins from games still buy the same cosmetics. Cores are a second balance that only comes from a purchase, or from a pass you bought. Packs and the season pass are listed. You cannot buy them yet.
Voidking
Stand a court around him. The card tells you what he has eaten.

Voidking
Passive is the Court: each adjacent ally feeds him at the start of a fight. Tanks give HP, fighters and assassins give Attack, mages give Power, marksmen give Attack Speed. The card names the gift size at Voidking Lvl 1, 2, and 3, plus the total collected. A 3-star throne takes those gifts into legendary size. Active is the slam, heal, and stun.
- The CourtPermanent buffs from adjacent allies each fight
- HPLower on a fresh copy
- Throne Feast (1-star / 2-star)Softer slam and heal
- The Court (3-star)Gifts jump to legendary size
Extractor
The old magnet has a new name. The job did not change.
Extractor
You still get one at the start of every stage. Equip it on a champion who is holding items and every piece comes back to your bench, but only if the tray has a free seat for each one. One copy is used up. Extra copies stack on the same seat with a tiny number, so they do not eat the whole tray.
- NameMagnetic RemoverExtractor
- IconNew claw tool
- StacksSame seat, tiny number when you have more than one
- Full trayCannot strip items unless the tray has room
Treasure chests
Walk over loot. Coins come to you if you forget.
Arena chests
Draft, granted items, and creep kills appear as chests in random spots on your arena. Walk your companion onto one to pick it up. The item pops out and slides into the tray. A full tray leaves the chest on the board. Chests do not follow you to another arena. Selling a champion into a full tray drops the same chests.
- Earn an itemChest somewhere on your arena
- Pick upWalk over the chest
- CompanionRuns faster when you click a chest or coin
- EveryoneBots walk over chests the same way you do
- Full trayChest stays until you make room
- Sell overflowLeftover items become chests
Creep treasure
Every monster you kill pops treasure out of its body. One of them may drop the wave item as a chest. The others drop gold coins that bounce and stand upright. Walk over a coin to take it. A full tray does not block coins. Any coins still sitting fly to your companion right before the portal home and go into your gold.
- Kill a creepChest or bouncing coins
- Gold coinsWalk over them, or they fly to you before the portal
- LossYou still keep loot from the ones you killed
Store
Two wallets. One you play for. One you buy.
Coins and cores
Coins still drop when a match ends, with the same placement and vs-bots rules. Cores start at zero. Playing cannot add cores. The Store page shows both, and the old inventory buy buttons still spend coins.
- StoreHeader and footer link
- CoresPremium wallet, not from matches
- Core packs / season passListed, not for sale yet