Codex

Everything in the set. The same numbers the simulator uses, straight from the content tables.

Brim

1

Coral Warden

TidecallerSentinel

Brim stands watch at the reef-gate, a Tidecaller sworn to keep the shallows from falling. He plants his shield like a breakwater and holds until tide or enemy finally turns.

Reef Bulwark
Reef Bulwark

Gain a 255 shield for 4s.

1★2★3★Total
Shield172255414255Health
Duration4s4s5s
Shield20% Health = 255total
HP
704
AD
31
AS
0.572
Range
1
Armor
26
MR
29
Mana
45/80
Cost
1g

Cinderfang

1

the Kindled

EmberkinDuelist

Born in ash-woods where wildfires never die, Cinderfang is an Emberkin werewolf who learned to walk upright beside the flame. He charges the front ranks and leaves scorched earth behind him.

Kindle
Kindle

Gain 60% attack speed for 3.5s. Attacks deal 50 bonus magic damage.

Each attack. Attack Speed lands more hits.

1★2★3★Total
Attack speed40%60%80%
Duration3.5s3.5s5s
On-hit36509050AD+AP
On-hit40% AD + 25% AP = 50total
HP
480
AD
42
AS
0.747
Range
1
Armor
22
MR
18
Mana
0/40
Cost
1g

Fen

1

Dewkeeper

VerdantWarchanter

At dawn’s edge, Fen keeps dew and root alike, mending with rain that remembers every wound it has washed. Those who threaten the grove learn that the same water which heals can sting.

Mend
Mend

Heal the lowest-health ally for 310 and deal 200 magic damage to the current target.

1★2★3★Total
Heal220310500310AP
Damage140200305200AP
Heal310% AP = 310total
Damage200% AP = 200total
HP
500
AD
31
AS
0.617
Range
2
Armor
19
MR
22
Mana
20/60
Cost
1g

Gearling

1

Tiny Battery

IronholdRanger

Gearling was meant to be a foundry battery and somehow acquired ambition. The Clockwork keep it on the back line anyway, because its quarrel barrage is oddly persuasive.

Quarrel Barrage
Quarrel Barrage

Loose 3 crossbow quarrels at the farthest enemies, each dealing 80 physical damage in a 1-hex splash.

+1 rocket per 25% Attack Speed (max +2).

1★2★3★Total
Rockets3343AS
Damage548012580AD
Damage115% AD = 80total
HP
451
AD
47
AS
0.715
Range
4
Armor
16
MR
16
Mana
15/65
Cost
1g

Gust

1

Windwall Recruit

DunebornSentinel

Gust is still earning the right to stand on a windwall, a Stormforged recruit who taunts like the weather itself has opinions. The veterans keep him anyway; someone has to hold the gust front.

Gale Taunt
Gale Taunt

Gain a 175 shield and taunt enemies within 2 hexes for 2.75s.

1★2★3★Total
Shield108175350175Health
Duration2.75s2.75s3.5s
Shield15% Health = 175total
HP
653
AD
31
AS
0.572
Range
1
Armor
26
MR
29
Mana
35/75
Cost
1g

Husk

1

Empty Edge

BloodboundReaper

Husk is what remains when the rift finishes borrowing a person and forgets to give them back. Among the Voidborn he is a tool with an edge, nothing more, and that is enough.

Hollow Drain
Hollow Drain

Slash the current target for 230 physical damage and heal for 80.

1★2★3★Total
Damage160230340230AD
Heal558012080AP
Damage340% AD = 230total
Heal80% AP = 80total
HP
382
AD
45
AS
0.637
Range
1
Armor
16
MR
16
Mana
15/50
Cost
1g

Sever

1

Unit 04

ClockworkShadowblade

Stamped Unit 04 and shipped for cable work, Sever decided early that people were cables too. The Clockwork foundry never recalled him; it simply stopped asking questions when the cutting stayed on schedule.

Cable Cut
Cable Cut

Slash the current target for 465 physical damage.

1★2★3★Total
Damage320465639465AD
Damage750% AD = 465total
HP
407
AD
41
AS
0.65
Range
1
Armor
16
MR
16
Mana
10/40
Cost
1g

Skarn

1

Riftstalker

BloodboundReaper

Skarn crawled from a tear in the world that never quite closed, a Voidborn hunter with a bone-handled axe and a taste for armor. He stalks the rift because something beyond it taught him hunger.

Rending Blow
Rending Blow

Deal 267 physical damage and reduce the target’s armor by 30% for 4.75s.

1★2★3★Total
Damage185267365267AD
Shred30%30%40%
Duration4.75s4.75s5.25s
Damage310% AD = 267total
HP
457
AD
57
AS
0.637
Range
1
Armor
16
MR
16
Mana
15/45
Cost
1g

Slagguard

1

Furnace Plate

SunforgedVanguard

Slagguard was poured rather than born, a furnace plate given a soldier’s duty among the Emberkin. He plants himself where the heat is worst and refuses to cool until the line holds.

Slag Pulse
Slag Pulse

Gain a 160 shield for 4s and scorch enemies within 1 hex for 40 magic damage.

1★2★3★Total
Shield110160270160Health
Duration4s4s5s
Damage28406040AP
Shield14% Health = 160total
Damage40% AP = 40total
HP
682
AD
32
AS
0.605
Range
1
Armor
30
MR
24
Mana
40/80
Cost
1g

Spark

1

Cinder Scout

SunforgedSharpshooter

Spark learned to shoot by tracing sparks through smoke, an Emberkin scout who never waits for a clean sight picture. Her bolts leap from foe to foe the way fire finds dry brush.

Cinder Pierce
Cinder Pierce

Fire a 7-hex cinder bolt through the target line, dealing 200 magic damage to all enemies hit.

1★2★3★Total
Damage140200290200AD
Damage270% AD = 200total
HP
396
AD
49
AS
0.637
Range
5
Armor
14
MR
14
Mana
20/70
Cost
1g

Sprout

1

Seedling Sage

FeywildInvoker

Sprout is still learning which seeds explode and which merely embarrass the gardener. The Verdant keep the seedling sage close, because even small blooms can clear a lane.

Seedburst
Seedburst

Fire 3 seed bolts at the nearest enemies for 160 magic damage each.

+1 bolt per 25% Attack Speed (max +2).

1★2★3★Total
Bolts3343AS
Damage120160240160AP
Damage160% AP = 160total
HP
495
AD
27
AS
0.585
Range
3
Armor
16
MR
20
Mana
25/70
Cost
1g

Thornhide

1

Grovewall

FeywildVanguard

Thornhide is bark, leaf, and stubborn root given a soldier’s shape: the grovewall of the deep thicket. He takes the hit so the forest does not have to, and his thorns make sure the blow is never free.

Thornplate
Thornplate

Gain a 193 shield for 4s and reflect 34 magic damage to attackers.

1★2★3★Total
Shield133193306193Health
Duration4s4s5s
Reflect24345234Health
Shield16% Health = 193total
Reflect2.8% Health = 34total
HP
682
AD
32
AS
0.605
Range
1
Armor
30
MR
24
Mana
40/90
Cost
1g

Tidepup

1

Shoreling Healer

TidecallerWarchanter

Tidepup is barely past the shallows, a Shoreling healer who still apologizes to crabs she steps on. The Tidecallers trust her mend all the same, because the sea answers her first.

Salt Blessing
Salt Blessing

Heal the lowest-health ally for 290 and grant them 30% attack speed for 3.5s.

1★2★3★Total
Heal200290460290AP
Attack speed20%30%40%
Duration3.5s3.5s4.5s
Heal290% AP = 290total
HP
500
AD
31
AS
0.617
Range
2
Armor
19
MR
22
Mana
22/62
Cost
1g

Zinn

1

Arclight Scout

StormforgedRanger

Zinn scouts the high ridges where storms write the maps, an Arclight ranger whose bolts rarely stop at the first target. The Stormforged trust her to find the enemy and introduce that enemy to its neighbors.

Arc Shot
Arc Shot

Fire a bolt that deals 170 magic damage and arcs to 2 additional enemies.

1★2★3★Total
Damage115170245170AP
Bounces223
Bounce falloff70%70%75%
Damage170% AP = 170total
HP
410
AD
42
AS
0.715
Range
4
Armor
16
MR
16
Mana
15/55
Cost
1g

Bramble

2

Thornblade

VerdantBerserker

Bramble fought the hedgerow wars until courtesy and cruelty became the same motion. He bleeds foes with a blackthorn axe, then steps aside and lets the garden finish the work.

Lacerate
Lacerate

Deal 133 physical damage and cause the target to bleed 101 true damage over 4s.

1★2★3★Total
Damage91133178133AD
Bleed72101140101AD
Duration4s4s4.5s
Damage185% AD = 133total
Bleed140% AD = 101total
HP
693
AD
48
AS
0.637
Range
1
Armor
25
MR
21
Mana
15/45
Cost
2g

Bulwark-9

2

Siege Frame

ClockworkSentinel

Bulwark-9 was forged as a siege frame, and it still defines the front line as wherever it chooses to stand. Artillery breaks against its plating while it holds the gate for the Clockwork advance.

Fortify Protocol
Fortify Protocol

Gain a 210 shield and taunt enemies within 2 hexes for 2.75s.

1★2★3★Total
Shield128210418210Health
Radius2 hex2 hex3 hex
Duration2.75s2.75s3.5s
Shield18% Health = 210total
HP
640
AD
35
AS
0.572
Range
1
Armor
32
MR
36
Mana
48/94
Cost
2g

Cinderwick

2

Ash Scribe

DunebornInvoker

Cinderwick writes spells in ash that still remembers the flame. An Emberkin arcanist of the lower forges, he prefers arguments settled by a tidy, localized eruption.

Ember Cluster
Ember Cluster

Detonate an ember cluster on the densest enemies, dealing 140 magic damage in a 2-hex blast.

1★2★3★Total
Damage100140240140AP
Damage140% AP = 140total
HP
585
AD
31
AS
0.585
Range
3
Armor
20
MR
25
Mana
45/100
Cost
2g

Coral

2

Reef Dancer

BloodboundBerserker

Coral dances the reef wars the way other duelists count beats, a Tidecaller who turns every parry into the next step. She leaves opponents lagging a half-measure behind the undertow.

Coral Frenzy
Coral Frenzy

Gain 75% attack speed for 4.5s. Attacks deal 90 bonus magic damage.

Each attack. Attack Speed lands more hits.

1★2★3★Total
Attack speed55%75%110%
Duration4.5s4.5s5s
On-hit649013090AD+AP
On-hit65% AD + 45% AP = 90total
HP
583
AD
46
AS
0.637
Range
1
Armor
25
MR
21
Mana
6/48
Cost
2g

Ez

2

Stormblade Prodigy

StormforgedDuelist

Ez is Pixlit’s son, a Stormforged duelist still growing into the blade he refuses to shorten. The prodigy fights with an oversized greatsword and the stubborn joy of someone who has not yet learned to fear the sky.

Oversized Swing
Oversized Swing

Gain 40% attack speed for 4.5s; attacks also strike a second enemy for 66.

Each attack. Attack Speed lands more hits.

1★2★3★Total
Attack speed30%40%60%
Duration4s4.5s5.5s
Cleave44669966AD
Cleave100% AD = 66total
HP
560
AD
44
AS
0.747
Range
1
Armor
28
MR
23
Mana
14/52
Cost
2g

Hexbolt

2

Wire Assassin

IronholdReaper

Hexbolt cuts cables, contracts, and people with the same cheerful efficiency. Shipped as a wire assassin, the Clockwork stopped auditing its kills when the schedule improved.

Hex Pounce
Hex Pounce

Blink to the lowest-health enemy, dealing 300 physical damage and stunning them for 0.6s.

1★2★3★Total
Damage210300500300AD
Stun0.5s0.6s0.85s
Damage315% AD = 300total
HP
515
AD
63
AS
0.637
Range
1
Armor
20
MR
20
Mana
12/45
Cost
2g

Kelpline

2

Trench Archer

TidecallerSharpshooter

Kelpline strings her bow with living weed and waits for the trench current to line the shot. When she looses, the arrow travels as a green needle through everything in its path.

Kelp Pierce
Kelp Pierce

Fire a 7-hex torrent through the target line, dealing 285 magic damage to all enemies hit.

1★2★3★Total
Damage213285398285AD
Damage365% AD = 285total
HP
468
AD
52
AS
0.637
Range
5
Armor
18
MR
18
Mana
30/78
Cost
2g

Marrow

2

Bone Reaver

BloodboundBerserker

Marrow hunts for the taste of armor as much as flesh, a Voidborn duelist who learned hunger from the bone. He opens plate the way other soldiers open doors.

Marrow Rend
Marrow Rend

Deal 319 physical damage and reduce the target’s armor by 35% for 5s.

1★2★3★Total
Damage220319452319AD
Shred35%35%45%
Duration5s5s5.5s
Damage425% AD = 319total
HP
594
AD
50
AS
0.637
Range
1
Armor
25
MR
21
Mana
18/55
Cost
2g

Pyra

2

Ashen Fletcher

SunforgedRanger

Pyra grew up hunting the cinder woods, reading heat shimmer the way other archers read wind. She now looses ember-tipped shafts for the Emberkin, each volley a brief, hungry bloom of fire.

Ember Volley
Ember Volley

Fire 3 ember bolts at the nearest enemies for 165 magic damage each.

+1 bolt per 25% Attack Speed (max +2).

1★2★3★Total
Bolts3343AS
Damage120165240165AP
Damage165% AP = 165total
HP
533
AD
46
AS
0.715
Range
4
Armor
20
MR
20
Mana
20/72
Cost
2g

Riptide

2

the Undertow

GlacianReaper

Raised between harbor and open sea, Riptide learned that the safest place in a fight is wherever the enemy is not looking. He vanishes into spray and resurfaces at the farthest throat.

Undertow
Undertow

Dash to the farthest enemy, dealing 361 magic damage and slowing their attack speed by 35%.

1★2★3★Total
Damage274361589361AD
Slow35%35%50%
Duration3s3s4.25s
Damage365% AD = 361total
HP
540
AD
66
AS
0.637
Range
1
Armor
20
MR
20
Mana
15/55
Cost
2g

Solen

2

Hearthkeeper

SunforgedMystic

Solen tends the living hearths of the Emberkin, treating flame as something to garden rather than fear. In battle she wards the wounded with warmth and sears whoever presses that ward.

Warding Flame
Warding Flame

Shield the lowest-health ally for 165 and burn enemies within 2 hexes of that ally for 60 magic damage.

1★2★3★Total
Shield120165255165AP
Damage45609060AP
Duration4.5s4.5s5.5s
Shield165% AP = 165total
Damage60% AP = 60total
HP
566
AD
31
AS
0.572
Range
3
Armor
20
MR
28
Mana
30/70
Cost
2g

Whisper

2

the Hollow Voice

VoidbornMystic

Whisper never raises its voice; the silence around it does the cutting. A Hollow Voice of the Voidborn, it speaks only in curses that leave wards and wills brittle before the rift.

Hollow Curse
Hollow Curse

Curse the target and adjacent enemies, dealing 255 magic damage over 3.5s and shredding 20% magic resist.

1★2★3★Total
Damage180255375255AP
Duration3.5s3.5s4.5s
Shred20%20%30%
Damage255% AP = 255total
HP
566
AD
31
AS
0.572
Range
3
Armor
20
MR
28
Mana
30/70
Cost
2g

Zephyra

2

Galedancer

DunebornDuelist

Zephyra treats a melee the way weather treats a coastline: something to arrive, reshape, and leave changed. A winged Stormforged duelist, she is the leading edge of every front she joins.

Sand Whirl
Sand Whirl

Spin, dealing 58 physical damage to enemies within 1 hex and gaining 35% attack speed for 3.5s.

Each attack. Attack Speed lands more hits.

1★2★3★Total
Damage40588858AD
Attack speed24%35%50%
Duration3.5s3.5s4.5s
Damage85% AD = 58total
HP
500
AD
46
AS
0.747
Range
1
Armor
28
MR
23
Mana
12/50
Cost
2g

Ashveil

3

Smokewalker

EmberkinShadowblade

Once a scout who vanished into wildfire and walked out changed, Ashveil moves through rising smoke as if it were open ground. Among the Emberkin, she arrives only after the flames have finished speaking.

Cinder Strike
Cinder Strike

Strike the current target for 260 magic damage, increased by 35% if they are below half health.

1★2★3★Total
Damage185260465260AP
Execute bonus35%35%50%
Damage260% AP = 260total
HP
630
AD
65
AS
0.7
Range
1
Armor
24
MR
24
Mana
15/60
Cost
3g

Deepward

3

Abyss Gate

GlacianSentinel

Deepward keeps the abyss gate, a Tidecaller vanguard who measures courage in atmospheres of pressure. He holds until the water itself decides the fight is over.

Pressure Plate
Pressure Plate

Gain a 255 shield for 4s.

1★2★3★Total
Shield180255432255Health
Duration3.75s4s4.75s
Shield22% Health = 255total
HP
672
AD
41
AS
0.616
Range
1
Armor
38
MR
44
Mana
45/95
Cost
3g

Flare

3

Bloomwarden

SunforgedWarchanter

Flare tends bloom and ward alike, a Verdant mystic who believes a garden should answer violence with beauty and then with teeth. She shields the wounded and lashes whoever presses that ward.

Verdant Ward
Verdant Ward

Shield the lowest-health ally for 160 and lash enemies within 2 hexes of that ally for 65 magic damage.

1★2★3★Total
Shield120160295160AP
Damage456513065AP
Duration4s4s5.5s
Shield160% AP = 160total
Damage65% AP = 65total
HP
750
AD
42
AS
0.665
Range
2
Armor
29
MR
33
Mana
30/75
Cost
3g

Grimmaw

3

the Devourer

BloodboundBerserker

Grimmaw was assembled from the rift’s first trench: jaws, hide, and appetite given a walking shape. The Voidborn send him ahead of the host, because whatever he does not kill, he swallows.

Devour
Devour

Bite the target for 198 magic damage and heal for 95.

1★2★3★Total
Damage142198307198AD
Heal709516095AP
Damage230% AD = 198total
Heal95% AP = 95total
HP
759
AD
57
AS
0.686
Range
1
Armor
30
MR
25
Mana
48/100
Cost
3g

Nerida

3

Deepcurrent Archer

GlacianSharpshooter

Nerida reads the pull of the tide as other archers read elevation, waiting for the current to line her shot. When she looses, the arrow arrives as a single unbroken torrent.

Piercing Current
Piercing Current

Fire a 7-hex torrent through the target line, dealing 307 magic damage to all enemies hit.

1★2★3★Total
Damage227307460307AD
Damage365% AD = 307total
HP
540
AD
56
AS
0.686
Range
5
Armor
22
MR
22
Mana
42/95
Cost
3g

Nightvine

3

Twilight Briar

FeywildReaper

Nightvine waits for dusk the way other assassins wait for cover, a Verdant shadowblade who treats moonlight as permission. Her lash finds throats already half claimed by thorn.

Night Lash
Night Lash

Deal 215 physical damage and bleed the target for 175 true damage over 4s. Takedowns grant +2 Attack Damage, up to +30.

1★2★3★Total
Damage150215325215AD
Bleed120175265175AD
Duration4s4s4.5s
Damage225% AD = 215total
Bleed185% AD = 175total
HP
581
AD
63
AS
0.686
Range
1
Armor
23
MR
23
Mana
22/72
Cost
3g

Nullbark

3

Hollow Oak

VerdantVanguard

Nullbark is the hollow oak that learned to walk, a Verdant vanguard whose silence is not empty. He raises a bark-plate wall and simply refuses to fall so the thicket can breathe.

Nullplate
Nullplate

Gain a 225 shield for 4s and reflect 36 magic damage to attackers.

1★2★3★Total
Shield164225357225Health
Duration3.75s4s4.75s
Reflect26365836Health
Shield18% Health = 225total
Reflect2.9% Health = 36total
HP
694
AD
43
AS
0.651
Range
1
Armor
45
MR
37
Mana
42/96
Cost
3g

Ratchet

3

Overclocked

IronholdDuelist

Ratchet was built to maintain the foundry and somehow acquired spite along the way. Overclocked, smoking, and proud of both, he fights like a piston that learned to hate whatever stands before it.

Overclock
Overclock

Gain 32 attack damage and 40% attack speed for 4s.

1★2★3★Total
Bonus AD19324932AD
Attack speed25%40%65%
Duration3.5s4s4.5s
Bonus AD40% AD = 32total
HP
610
AD
54
AS
0.805
Range
1
Armor
33
MR
27
Mana
15/55
Cost
3g

Riftbow

3

Horizon String

FeywildSharpshooter

Riftbow strings the horizon itself, a Voidborn ranger whose arrows arrive from angles the eye refuses. The host sends her when a formation must thin before it ever closes.

Rift Volley
Rift Volley

Fire 3 rift bolts at the nearest enemies for 168 magic damage each.

+1 bolt per 25% Attack Speed (max +2).

1★2★3★Total
Bolts3343AS
Damage123168246168AD
Damage225% AD = 168total
HP
504
AD
49
AS
0.686
Range
5
Armor
22
MR
22
Mana
32/82
Cost
3g

Static

3

Arc Sniper

DunebornSharpshooter

Static maps enemy lines in arcs rather than inches, a Stormforged sniper whose bolts rarely stop at the first conductor. The host trusts her to introduce a target to everyone standing too close.

Static Chain
Static Chain

Fire a bolt that deals 191 magic damage and arcs to 2 additional enemies.

1★2★3★Total
Damage140191285191AD
Bounces223
Bounce falloff70%70%80%
Damage255% AD = 191total
HP
414
AD
50
AS
0.686
Range
5
Armor
22
MR
22
Mana
18/58
Cost
3g

Sylvaine

3

Bloomshot

DunebornRanger

Sylvaine seeds the battlefield the way a gardener seeds a clearing: patiently, with roots already planned. Her arrows flower on impact, binding prey in living vine before they can scream.

Entangling Shot
Entangling Shot

Deal 215 magic damage and root the target for 0.5s.

1★2★3★Total
Damage150215295215AP
Stun0.46s0.5s1s
Damage215% AP = 215total
HP
615
AD
49
AS
0.77
Range
4
Armor
24
MR
24
Mana
25/70
Cost
3g

Tempestra

3

Stormcaller

GlacianInvoker

Tempestra keeps lightning on a short leash until she decides not to. A Stormcaller with a portable thunderhead in her staff, she strikes like someone who has argued with the sky and won.

Thunderburst
Thunderburst

Call thunder onto the densest enemy cluster, dealing 120 magic damage in a 2-hex blast.

1★2★3★Total
Damage85120180120AP
Damage120% AP = 120total
HP
675
AD
36
AS
0.63
Range
3
Armor
24
MR
30
Mana
30/80
Cost
3g

Tik

3

Chronomender

ClockworkWarchanter

Tik winds the workshop choir forward one tick at a time, hastening allies while never quite finishing winding itself. Among the Clockwork it is beloved, slightly dreaded, and always a second ahead.

Hasten
Hasten

Grant all allies 12% attack speed for 3.15s and heal them for 55.

1★2★3★Total
Attack speed8%12%18%
Duration3.15s3.15s4.15s
Heal40559555AP
Heal55% AP = 55total
HP
750
AD
42
AS
0.665
Range
2
Armor
29
MR
33
Mana
50/110
Cost
3g

Abyssal

4

the Black Current

GlacianInvoker

Abyssal speaks for the black current that never reaches the sun. A Tidecaller arcanist of the deep shelf, she raises the sea as a weapon and leaves the shore rearranged.

Undertow Surge
Undertow Surge

Summon a maelstrom on the densest enemy cluster, dealing 205 magic damage in a 2-hex radius and stunning enemies near the center for 0.3s.

1★2★3★Total
Damage1402051380205AP
Stun0.26s0.3s0.75s
Damage205% AP = 205total
HP
828
AD
44
AS
0.63
Range
3
Armor
32
MR
40
Mana
45/108
Cost
4g

Ballista

4

Mk. II Siege Engine

ClockworkRanger

The Mk. II Siege Engine called Ballista prefers its wars at a polite distance. Its smile is painted on, but the crossbow is not, and Clockwork patience, it turns out, has a fuse.

Rocket Barrage
Rocket Barrage

Launch 3 rockets at the farthest enemies, each dealing 80 physical damage in a 1-hex splash.

+1 rocket per 25% Attack Speed (max +2).

1★2★3★Total
Rockets3343AS
Damage558036080AD
Damage130% AD = 80total
HP
492
AD
41
AS
0.77
Range
4
Armor
32
MR
32
Mana
24/92
Cost
4g

Cogmage

4

Foundry Savant

IronholdInvoker

Cogmage treats spellcraft as another gear train: input, ratio, catastrophic output. A foundry savant among the Clockwork, he prefers explosions that can be diagrammed afterward.

Gearbeam
Gearbeam

Fire a 7-hex foundry ray through the target line, dealing 360 magic damage to all enemies hit.

1★2★3★Total
Damage2503602000360AP
Damage360% AP = 360total
HP
828
AD
44
AS
0.63
Range
3
Armor
32
MR
40
Mana
40/90
Cost
4g

Galeheart

4

Skywright

StormforgedArcanist

Galeheart builds storms the way other arcanists build towers: carefully, then all at once. A Stormforged skywright, she keeps lightning on a short leash until the formation needs reshaping.

Heartstorm
Heartstorm

Strike 4 random enemies with lightning for 155 magic damage each.

+1 bolt per 25% Attack Speed (max +2).

1★2★3★Total
Bolts3454AS
Damage135155610155AP
Damage155% AP = 155total
HP
495
AD
37
AS
0.616
Range
4
Armor
23
MR
29
Mana
40/95
Cost
4g

Ironchoir

4

Metronome Saint

FeywildWarchanter

Ironchoir winds allies forward one hymn at a time, a metronome saint the Clockwork adore and slightly fear. Its chorus never quite finishes, and somehow that is the point.

Iron Hymn
Iron Hymn

Grant all allies 12% attack speed for 2.75s and heal them for 60.

1★2★3★Total
Attack speed8%12%15%
Duration2.55s2.75s3.2s
Heal406024060AP
Heal60% AP = 60total
HP
760
AD
52
AS
0.665
Range
2
Armor
38
MR
44
Mana
46/108
Cost
4g

Ironroot

4

Heartwood Duelist

VerdantBerserker

Ironroot duels like heartwood under an axe: slow to start, impossible to ignore once the grain catches. He surges root and muscle until courtesy and cruelty become the same motion.

Heartwood Surge
Heartwood Surge

Gain 57 attack damage and 65% attack speed for 4s.

1★2★3★Total
Bonus AD415722757AD
Attack speed45%65%80%
Duration3.5s4s4s
Bonus AD60% AD = 57total
HP
671
AD
63
AS
0.686
Range
1
Armor
40
MR
33
Mana
18/64
Cost
4g

Oblivia

4

Herald of the Rift

VoidbornArcanist

Oblivia arrives as a wound in the sky, a Herald crowned in collapsing geometry. She does not conquer for the Voidborn so much as invite the rift to finish what it started.

Rift Collapse
Rift Collapse

Tear a rift at the target, dealing 200 magic damage in a 2-hex area and burning 8 mana.

1★2★3★Total
Damage1402001520200AP
Mana burn6812
Damage200% AP = 200total
HP
568
AD
37
AS
0.616
Range
4
Armor
23
MR
29
Mana
34/92
Cost
4g

Pyrelord

4

the Coalblade

EmberkinShadowblade

Pyrelord earned his title the hard way: by cutting names out of the Emberkin rolls and leaving only coal. He blinks through smoke, and the wounded rarely see the second strike.

Coalblink
Coalblink

Blink to the lowest-health enemy and deal 150 magic damage. Takedowns refund 2 mana and reset the blink.

1★2★3★Total
Damage1001501180150AP
Mana refund223
Damage150% AP = 150total
HP
647
AD
76
AS
0.7
Range
1
Armor
32
MR
32
Mana
35/92
Cost
4g

Riftqueen

4

Crown of Nothing

VoidbornMystic

Riftqueen wears a crown of collapsing geometry and expects the world to kneel into the hole it leaves. She curses wards brittle so the Voidborn never have to ask twice.

Queen’s Curse
Queen’s Curse

Curse the target and adjacent enemies, dealing 290 magic damage over 3.5s and shredding 30% magic resist.

1★2★3★Total
Damage2002901980290AP
Duration3.5s3.5s4.5s
Shred30%30%40%
Damage290% AP = 290total
HP
731
AD
44
AS
0.616
Range
3
Armor
32
MR
45
Mana
35/85
Cost
4g

Thalassa

4

Tidebinder

TidecallerMystic

Thalassa binds the moonlit harbors with hymn and swell, a Tidecaller who has pulled more crews from drowning than she can name. On the field she lifts whole companies on a rising tide.

Rising Tide
Rising Tide

Heal every ally for 60 and grant them a 35 shield for 3s.

1★2★3★Total
Heal406043060AP
Shield243525535AP
Duration3s3s3.5s
Heal60% AP = 60total
Shield35% AP = 35total
HP
800
AD
44
AS
0.616
Range
3
Armor
32
MR
45
Mana
22/128
Cost
4g

Voltarr

4

Stormguard Colossus

IronholdVanguard

Forged to hold a mountain pass under open sky, Voltarr is a Stormguard whose shield is capacitor as much as bulwark. He stands where the weather breaks and discharges thunder into anything that closes the gap.

Stormguard
Stormguard

Gain a 178 shield, then discharge lightning at up to 2 nearest enemies for 150 magic damage and stun them for 0.3s.

1★2★3★Total
Shield1221781322178Health
Targets223
Damage1051501080150AP
Stun0.25s0.3s0.55s
Duration3s3s3.5s
Shield12% Health = 178total
Damage150% AP = 150total
HP
818
AD
53
AS
0.651
Range
1
Armor
24
MR
49
Mana
20/108
Cost
4g

Vulcanis

4

Magma Sovereign

EmberkinArcanist

Vulcanis rules the caldera courts, where magma is law and patience is measured in eruptions. This Emberkin arcanist answers insult and invasion alike by calling the mountain down.

Cataclysm
Cataclysm

Call a meteor onto the densest enemy cluster, dealing 135 magic damage in a 2-hex blast.

1★2★3★Total
Damage100135860135AP
Damage135% AP = 135total
HP
581
AD
37
AS
0.616
Range
4
Armor
23
MR
29
Mana
40/90
Cost
4g

Chronarch

5

Second King

ClockworkDuelist

Chronarch claims the second as territory, a Clockwork duelist who fights as if the clock owes him interest. When he stops the clock, every other blade waits, and then he spends the stolen time.

Stop the Clock
Stop the Clock

Stun every enemy for 0.65s, then gain 38 attack damage and 30% attack speed for 4.5s.

Each attack. Attack Speed lands more hits.

1★2★3★Total
Stun0.5s0.65s1.2s
Bonus AD253832038AD
Attack speed20%30%40%
Duration4s4.5s5s
Bonus AD45% AD = 38total
HP
740
AD
57
AS
0.862
Range
1
Armor
57
MR
47
Mana
40/100
Cost
5g

Inferna

5

Living Caldera

EmberkinArcanist

Inferna is called the Living Caldera because polite Emberkin ran out of smaller metaphors. She does not cast fire so much as invite the mountain to finish a conversation.

Caldera
Caldera

Erupt a caldera on the densest enemies, dealing 115 magic damage, burning them for 45 over 4.5s, and gaining a 175 shield.

1★2★3★Total
Damage80115980115AP
Burn304538045AP
Duration4s4.5s5s
Shield1201751480175AP
Radius2 hex2 hex3 hex
Damage115% AP = 115total
Burn45% AP = 45total
Shield175% AP = 175total
HP
436
AD
44
AS
0.66
Range
4
Armor
30
MR
37
Mana
45/100
Cost
5g

Kaeda

5

Edge of the Tempest

StormforgedShadowblade

Kaeda is the cut that arrives before the thunder, sent to unmake a formation in a single breath. She crosses the field between heartbeats; the storm that follows is only an echo of where she has been.

Tempest Blades
Tempest Blades

Blink through the enemy team, dealing 190 physical damage to every enemy passed, stunning them for 0.55s, and gaining 10% attack speed for 3.5s.

1★2★3★Total
Damage1481901160190AD
Stun0.45s0.55s0.9s
Attack speed8%10%12%
Duration3s3.5s4s
Damage255% AD = 190total
HP
638
AD
50
AS
0.54
Range
1
Armor
42
MR
42
Mana
66/128
Cost
5g

Leviathan

5

Deep Colossus

GlacianSentinel

Leviathan is the deep given shoulders, a Tidecaller colossus sent when breakwaters fail. He shields the host, then slams the earth so the front line cannot walk away.

Colossus Crash
Colossus Crash

Gain a 250 shield, then slam enemies within 1 hex for 120 magic damage, stunning them for 0.45s and taunting them for 1.5s.

1★2★3★Total
Shield1702502100250Health
Damage801201020120AP
Stun0.35s0.45s0.85s
Taunt1.2s1.5s2.5s
Duration3s3s4s
Shield12% Health = 250total
Damage120% AP = 120total
HP
1152
AD
60
AS
0.66
Range
1
Armor
18
MR
75
Mana
22/100
Cost
5g

Maelis

5

the Drowned Star

TidecallerArcanist

They say Maelis was a star that fell into the deep and kept shining. Whatever she once was, she is now the Tidecallers’ living storm, able to stand the sea upright and crush the shore.

Drowned Star
Drowned Star

Drown the board for 85 magic damage, heal every ally for 60, and stun the densest cluster for 0.75s.

1★2★3★Total
Damage558572085AP
Heal406051060AP
Stun0.6s0.75s1.2s
Damage85% AP = 85total
Heal60% AP = 60total
HP
475
AD
44
AS
0.66
Range
4
Armor
30
MR
37
Mana
82/165
Cost
5g

Mossbeard

5

the Elder Grove

VerdantArcanist

Mossbeard is the Elder Grove given a walking name, an ancient lorekeeper who reminds the land what it used to be. When he awakens, the grove erupts where the fighting is thickest — bark and canopy answering enemies and allies alike.

Awaken the Grove
Awaken the Grove

Erupt a grove on the densest enemy cluster, dealing 105 magic damage to enemies within 2 hexes, shielding allies in the same area for 60, and rooting those enemies for 1s.

1★2★3★Total
Damage601051420105AP
Radius2 hex2 hex3 hex
Shield356072060AP
Root0.8s1s1.6s
Duration2.75s2.75s3.5s
Damage105% AP = 105total
Shield60% AP = 60total
HP
673
AD
44
AS
0.66
Range
4
Armor
30
MR
37
Mana
55/125
Cost
5g

Pixlit

5

Father of the Storm

StormforgedMystic

Pixlit is father to Ez and a martial mystic of the Stormforged, a man who binds wards with the same hands that once taught a boy to lift a sword too large for him. On the field he wards the whole host, shocks every enemy, and hurries every blade.

Storm Father
Storm Father

Shield every ally for 60, shock every enemy for 45 magic damage, and grant allies 16% attack speed for 4s.

1★2★3★Total
Shield406051060AP
Damage304538045AP
Attack speed12%16%24%
Duration3.5s4s5s
Shield60% AP = 60total
Damage45% AP = 45total
HP
957
AD
53
AS
0.66
Range
3
Armor
42
MR
58
Mana
50/120
Cost
5g

Umbra

5

the Last Silence

VoidbornShadowblade

Umbra is the Last Silence, the cut the Voidborn send when a name must simply stop existing. He blinks from the weakest body to the next, and the chain only ends when someone lives.

Reaping Silence
Reaping Silence

Blink to the lowest-health enemy and deal 160 magic damage, up to 4 times. The chain stops if a target survives.

1★2★3★Total
Damage1101601360160AP
Targets346
Damage160% AP = 160total
HP
857
AD
95
AS
0.75
Range
1
Armor
42
MR
42
Mana
40/95
Cost
5g

Voidking

5

the Devouring Throne

VoidbornVanguard

Voidking is appetite given a throne. What stands beside him feeds the seat. What he does not kill, he swallows; what he swallows does not come back useful.

Throne Feast
Throne Feast
Passive
The Court

At the start of each fight, each adjacent ally permanently feeds the throne. Tanks give +20 HP. Fighters and assassins give +3 AD. Mages give +5 AP. Marksmen give +2% AS.

Voidking Lvl
1★2★3★
Tank gift+12 HP+20 HP+220 HPHP
Fighter gift+2 AD+3 AD+33 ADAD
Mage gift+3 AP+5 AP+55 APAP
Marksman gift+1% AS+2% AS+22% ASAS
Active

Slam every adjacent enemy for 105 magic damage, heal 58 per hit, and stun the weakest for 0.75s.

1★2★3★Total
Damage701051150105AP
Heal385864058Health
Stun0.6s0.75s1.2s
Damage105% AP = 105total
Heal3.2% Health = 58total
HP
1017
AD
63
AS
0.698
Range
1
Armor
78
MR
63
Mana
55/110
Cost
5g