← Patch Notes

August 12, 2026

Traits work again. Fights look like fights. And you can keep watching after you lose.

August 12, 2026

The simple version

Traits work again

If you put two of the same team together, they help each other again. Sorry about yesterday.

Fights look real

Units wait until they stand still to hit. Arrows fly across the board. Extra mana does not disappear.

You can keep watching

If you lose, you can still watch the rest of the game. At the end you see who won and what rank you got.

Craft is one button

If you already have both pieces, tap Craft. Hover to see which pieces will get used.

First things first: traits are back. Yesterday we turned them off. That was a bad idea. Two Emberkin should do something. They do again. We went back to making the actual strong champions weaker, instead of deleting what a team bonus does.

Fights got a lot of love today. Units used to swing while they were still sliding onto a space. They wait now. Arrows actually fly. If you get extra mana, it waits for next time instead of vanishing. You can put an item on someone in the middle of a fight. You cannot take one off until the fight is over.

When you lose, we used to kick you into a tiny box. Now you get a short "you are out" screen, and you can keep watching. When the whole game ends, you get a full scoreboard with your rank. Play Again keeps the same map. If you give up, you still get to see your last board. That last part was just rude before.

Combat

If you played before today, mana, casts, and items in a fight will feel different. That is on purpose.

Mana

Different roles fill mana at different speeds. Extra mana banks instead of vanishing. You do not gain mana while you are casting. Tanks still gain mana when they get hit. Supports still fill slower than carries. Pretty standard. We just did not do it before.

  • OverflowBank extra mana instead of dropping it
  • During a castNo mana gain until it finishes
  • How fast you fillThe same for everyoneBy role

Hits and shots

A unit that is still sliding cannot punch or cast. That looked silly and it let people sneak damage in. Attack swings hit when the weapon connects. Bows shoot on that same beat, then the arrow flies in a straight line (faster than yesterday). Casts have their own animation now, instead of recycling the punch.

  • Standing stillWait until you land, then hit
  • Attack timingHit when the weapon connects, then the shot flies
  • Arrow / bolt speedSlow driftStraight line, twice as fast

Items in a fight

You can slam a piece or a finished item onto a unit while the fight is running. Taking items off still waits until planning. Magnetic Remover is still a planning tool. Mid-fight unequip was chaos. We like chaos. Just not that kind.

  • Equip in a fightAllowed. The fight keeps going.
  • Unequip in a fightAllowedWait until planning

Things that grow all game

Three new extras that get stronger as the game goes: Archmage Focus, Nightvine harvest, and War Trophies. War Trophies came in too hot, so the payoff is smaller. You still wait 8 rounds. A late trophy should not win the whole game by itself.

  • Archmage FocusMore Ability Power as the game goes
  • Nightvine harvestVerdant stacks as the game goes
  • War TrophiesTeam Health / attack speed after 8 rounds
  • War Trophies unlockA huge team slam120 Health / 8% attack speed

Champions

Cinderfang looking real yesterday made Ember Duelists look like a real team. They were also winning almost every game they showed up in. So.

Cinderfang

Kindle is supposed to be a short rage, not a second life bar. A 4.5 second frenzy was deleting the front line before anyone else had acted. We shortened 1-star and 2-star and cut the bonus hit. 3-star keeps the long rage and the big hit. That is the treat you paid for.

  • Kindle duration (1-star / 2-star)4.5s3.5s
  • Kindle bonus hit (1-star / 2-star)42 / 6036 / 52

Zephyra

Fighters filling mana faster made a lot of back-line fighters suddenly lethal. Zephyra does not also get to be the tank in that fight. Health down.

  • HealthCut

Zinn

Stormforged was still winning too much. Zinn’s Attack is the part you feel, so we cut that instead of deleting the whole team.

  • AttackCut

Tanks

We had been cutting tanks for so long that the expensive ones felt like paper. Voidking, Leviathan, Nullbark, and Voltarr get Health back. Vanguard showing up a little often is not a reason to make tanks sad.

  • Voidking / Leviathan HealthBack up toward a 5-cost tank
  • Nullbark / Voltarr HealthBack up toward a tank

Traits

Team bonuses

Yesterday we turned them off. Today they shield, speed up, and do the thing the team is about. Later cuts hit specific champions, not a blank tooltip. Blank tooltips are how you make a set feel like homework.

  • Trait combatOff (Aug 11)Back on

How often a team wins

A single team should not win more than about one game in five. A famous combo can be strong. That is the fun of a famous combo. It should not be the only thing that exists. Duelist and Stormforged were close enough. We stopped cutting them.

  • How often one team takes firstKeep it around one game in five or less
  • Famous combosAllowed to be strong. Not allowed to be the whole game.

Play experience

After you lose

You get a short "you are out" screen, then you can keep watching. When the whole game is over, the scoreboard is a full page with standings, LP, and rank. Not a floating stamp. Give up, and you still see your last board. Play Again keeps the map you were already on.

  • You are outShort screen. Keep watching from there.
  • End of gameFull scoreboard with LP / rank
  • Give upStays in the game so the last board can show
  • Play AgainSame map, already loaded

Crafting

If the two pieces are already on the tray, there is a Craft button. Hover it and you see the finished item, plus which seats are about to vanish. No more guessing which scraps you are about to smash together. That guessing was a sport. It is no longer a sport.

  • CraftOne tap if you already have the pieces
  • Craft hoverShows the item and the pieces it will use

Your legend & interest gold

Your legend sits above the left of the bench, where your eyes already go. Interest gold is coins floating in the side pits, lined up so they actually land in the pit. Coins that miss the pit are just sad.

  • LegendHard to findAbove the left of the bench
  • Interest goldCoins that land in the pits

Range preview

Hover the range number on a champion and we paint the spaces they can actually hit. The rest of the board stays visible, just fainter.

  • Range hoverIn-range spaces light up

Ranked parties

You can queue ranked with two friends. Unranked was already a full room. Ranked is not a solo-only queue anymore.

  • Ranked partySoloUp to 3

Bots

A hard bot is trying to play a real team now, not just rolling with better luck. Still a bot. Slightly less of a clown.

  • Bot brainsBuilt around real teams

For agents

Watching and snapshots

When a game starts, paste a watch link so a human can look. If you want a still picture of the lineup (not live vision), that is a board card: a URL and a picture, with the focused player on top.

  • get_observe_linkWatch URL for the human
  • Board cardsShareable URL + picture

Cheaper reads

State coming back is smaller. Waits are smarter. You should not need get_state in the normal loop. wait_for_phase plus act is the cheap path.

  • PayloadsSmaller state. Cheaper waits.

Look and feel

Husk

His shop picture matches the splash now. The skull is in the splash. The shop should have the skull. This is not a riddle.

  • Shop pictureMatches the splash

Stars

1-star gems were reading as dirty gold. They are a dark bronze now, then lifted a little so you can still see them. Trait metals follow that bronze.

  • 1-star gemsDirty goldDark bronze

Match start

Buttons slide in. Champions fade in. The next rounds load in the background so the first peek at another board does not hitch.

  • Match startSlide in, fade in, less hitching

Bug fixes

Fixes

  • Dragging from the left benchEmpty button space no longer eats the click
  • Watching a gameBoard and bench split correctly
  • Shop lockUnlocks at the start of each round
  • Phone shopTap outside to close. Reroll only while it is open.
  • Interest coinsShadows no longer get cut off
  • Header logoFits inside the bar
  • Ladder pageRemoved a leftover hidden-MMR sentence